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    Kinect Real-Time 3D Reconstruction

    Posted by Jer
    / August 19, 2011 / Leave a comment
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    A Microsoft sponsored talk that was presented at SIGGRAPH 2011 in Vancouver.

    As Ben Staples says, “This whole clip is amazing, but long… If you only check out a portion watch at 3:42“. It creates geometry and textures in real-time. They also use this geometry information for dynamic collisions (which is what Ben is referring to at 3:42). Also checkout the object tracking on the teapot.

    Only question remains is, “When can I get this working at home!?“

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