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	<title>Comments for Visual Reboot</title>
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		<title>Comment on Venom&#8217;s Lab &#8211; Blender Training DVD Teaser by Jer</title>
		<link>http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/comment-page-1/#comment-107</link>
		<dc:creator>Jer</dc:creator>
		<pubDate>Fri, 26 Feb 2010 09:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.verbal007.com/word/?p=453#comment-107</guid>
		<description>RYAN!!!  DUUUUDE!!!</description>
		<content:encoded><![CDATA[<p>RYAN!!!  DUUUUDE!!!</p>
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		<title>Comment on Venom&#8217;s Lab &#8211; Blender Training DVD Teaser by Ryan Messerschmidt</title>
		<link>http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/comment-page-1/#comment-106</link>
		<dc:creator>Ryan Messerschmidt</dc:creator>
		<pubDate>Tue, 16 Feb 2010 01:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.verbal007.com/word/?p=453#comment-106</guid>
		<description>Hey Jeremy, It&#039;s Ryan Messerschmidt from Michigan! You remember me bro? It&#039;s been a while man get ahold of me and lets catch up! --------------@hotmail.com Take care bro</description>
		<content:encoded><![CDATA[<p>Hey Jeremy, It&#8217;s Ryan Messerschmidt from Michigan! You remember me bro? It&#8217;s been a while man get ahold of me and lets catch up! <a href="mailto:--------------@hotmail.com">&#8212;&#8212;&#8212;&#8212;&#8211;@hotmail.com</a> Take care bro</p>
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		<title>Comment on Dear Voxel, Where&#8217;ve Ya Been? by Jer&#8217;s Life &#187; Playing in 3D</title>
		<link>http://www.verbal007.com/word/2008/where-have-you-been-voxel/comment-page-1/#comment-105</link>
		<dc:creator>Jer&#8217;s Life &#187; Playing in 3D</dc:creator>
		<pubDate>Sat, 30 Jan 2010 09:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=160#comment-105</guid>
		<description>[...] can use a drawing tablet to sculpt 3D geometry.  BUT, there&#8217;s a key difference.  This uses voxels.  That means that you can literally scupt like clay.  There are non usual polygon limitations.  [...]</description>
		<content:encoded><![CDATA[<p>[...] can use a drawing tablet to sculpt 3D geometry.  BUT, there&#8217;s a key difference.  This uses voxels.  That means that you can literally scupt like clay.  There are non usual polygon limitations.  [...]</p>
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		<title>Comment on Venom&#8217;s Lab &#8211; Blender Training DVD Teaser by Jeremy Szabo (verbal007) 's status on Saturday, 07-Nov-09 21:51:58 UTC - Identi.ca</title>
		<link>http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/comment-page-1/#comment-93</link>
		<dc:creator>Jeremy Szabo (verbal007) 's status on Saturday, 07-Nov-09 21:51:58 UTC - Identi.ca</dc:creator>
		<pubDate>Sat, 07 Nov 2009 21:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.verbal007.com/word/?p=453#comment-93</guid>
		<description>[...]  http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/        a few seconds ago  from web [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/" rel="nofollow">http://www.verbal007.com/word/2009/venoms-lab-training-dvd-teaser/</a>        a few seconds ago  from web [...]</p>
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		<title>Comment on Vector Park by Visual Reboot &#187; Windosill - Dynamic Playground</title>
		<link>http://www.verbal007.com/word/2008/vector-park/comment-page-1/#comment-13</link>
		<dc:creator>Visual Reboot &#187; Windosill - Dynamic Playground</dc:creator>
		<pubDate>Mon, 11 May 2009 03:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=177#comment-13</guid>
		<description>[...] Smith, creator of VectorPark, has a new game called Windosill, that blurs the line between 2D and 3D.  Procedurally animated [...]</description>
		<content:encoded><![CDATA[<p>[...] Smith, creator of VectorPark, has a new game called Windosill, that blurs the line between 2D and 3D.  Procedurally animated [...]</p>
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		<title>Comment on Shane Acker&#8217;s &#8220;9&#8243; by Ryan d</title>
		<link>http://www.verbal007.com/word/2009/daily-digest-2009-01-23/comment-page-1/#comment-7</link>
		<dc:creator>Ryan d</dc:creator>
		<pubDate>Wed, 11 Mar 2009 18:34:58 +0000</pubDate>
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		<description>OMGWTFBBBQ!!!11!!!one!!
*regaining speech*

Wow, it&#039;s so cool to see a project like this go so far -- even if it does take a couple of years!  How inspiring!
I&#039;m sorry that your stuff didn&#039;t get featured...but yeah, like you said, at least maybe then you can use the stuff on your reel *shakes fist at the whole concept*.  Sigh...artists and their rights to their own work...</description>
		<content:encoded><![CDATA[<p>OMGWTFBBBQ!!!11!!!one!!<br />
*regaining speech*</p>
<p>Wow, it&#8217;s so cool to see a project like this go so far &#8212; even if it does take a couple of years!  How inspiring!<br />
I&#8217;m sorry that your stuff didn&#8217;t get featured&#8230;but yeah, like you said, at least maybe then you can use the stuff on your reel *shakes fist at the whole concept*.  Sigh&#8230;artists and their rights to their own work&#8230;</p>
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		<title>Comment on Shane Acker&#8217;s &#8220;9&#8243; by Jer</title>
		<link>http://www.verbal007.com/word/2009/daily-digest-2009-01-23/comment-page-1/#comment-9</link>
		<dc:creator>Jer</dc:creator>
		<pubDate>Sat, 21 Feb 2009 09:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/daily-digest-2009-01-23#comment-9</guid>
		<description>Awe man, wish I could take credit for anything you saw... but it wasn&#039;t me.  :\  I worked on a bid for it, that we didn&#039;t get...  but we&#039;re all pretty happy with the work we did.  If the film comes out, I&#039;ll have to see if it&#039;s cool for me to share the clip we made.  Shane was a fun guy to work for.</description>
		<content:encoded><![CDATA[<p>Awe man, wish I could take credit for anything you saw&#8230; but it wasn&#8217;t me.  :\  I worked on a bid for it, that we didn&#8217;t get&#8230;  but we&#8217;re all pretty happy with the work we did.  If the film comes out, I&#8217;ll have to see if it&#8217;s cool for me to share the clip we made.  Shane was a fun guy to work for.</p>
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		<title>Comment on Shane Acker&#8217;s &#8220;9&#8243; by MixedGreens</title>
		<link>http://www.verbal007.com/word/2009/daily-digest-2009-01-23/comment-page-1/#comment-8</link>
		<dc:creator>MixedGreens</dc:creator>
		<pubDate>Sat, 21 Feb 2009 07:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/daily-digest-2009-01-23#comment-8</guid>
		<description>Just saw this at the Arclight Hollywood before Coraline.  Awesome work chief.</description>
		<content:encoded><![CDATA[<p>Just saw this at the Arclight Hollywood before Coraline.  Awesome work chief.</p>
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		<title>Comment on Dead Rising 2 Announced by MixedGreens</title>
		<link>http://www.verbal007.com/word/2009/dead-rising-2-announced/comment-page-1/#comment-10</link>
		<dc:creator>MixedGreens</dc:creator>
		<pubDate>Tue, 17 Feb 2009 19:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/dead-rising-2-announced#comment-10</guid>
		<description>Congrats on this bro.  I&#039;ve been looking at screens and the characters look amazing.  Dynamic environments overrun with zombies is a great way to show off your technical chops.</description>
		<content:encoded><![CDATA[<p>Congrats on this bro.  I&#8217;ve been looking at screens and the characters look amazing.  Dynamic environments overrun with zombies is a great way to show off your technical chops.</p>
]]></content:encoded>
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		<title>Comment on Ol&#8217; Skool Game Revival &amp; DOSBox by Visual Reboot &#187; Going Back to Play Some Old Games</title>
		<link>http://www.verbal007.com/word/2008/ol-skool-game-revival-dosbox/comment-page-1/#comment-3</link>
		<dc:creator>Visual Reboot &#187; Going Back to Play Some Old Games</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.systemshutdown.com/wp/?p=134#comment-3</guid>
		<description>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</description>
		<content:encoded><![CDATA[<p>[...] Spellforce 2, etc, etc, etc. Lots of good stuff. Ok, so they&#8217;re probably not &#8220;old&#8221; by some gamer&#8217;s standings, but they&#8217;re certainly not cutting edge. I guess the [...]</p>
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